Signing a license is where the work starts. A licensed product moves through five stages: the licensor’s rules (the style guide), concept and artwork, packaging with the required legal lines, approvals at several levels, and finally production files and entry into retail channels. It works best when strategy and creative development follow the same line, because every step affects timing and choices.
Who decides what: licensor and licensee
Licensing International describes a license as an agreement in which a licensee leases the rights to protected intellectual property from a licensor, the entity that owns or represents it (Licensing International). The licensor sets out how the brand or character can appear in the product, on packaging and in advertising, provides a timely approval process and checks quality. The licensee submits products for approval, manufactures to the agreed standards and sells them. For roles and terms, see licensor and licensee.
In short: the licensor decides whether a product represents the brand well, the licensee decides how to make and sell it. For contract clauses on approvals, timing and liability, consult a lawyer: here we describe the process, not the contract (more on the licensing agreement).
The stages, from style guide to shelf
- The licensor’s style guide. It covers the characters or brand, colors, typefaces, proportions and prohibited uses. Read it before designing, not after. See the licensing style guide.
- Concept and artwork. The material is adapted to the product line: patterns, layouts, variants by format. This is graphic design applied to product.
- Packaging. Boxes, labels and displays carry the marks and legal lines the way the licensor requires.
- Approvals and version log. Every submission, comment and correction is tracked with a date and version.
- Production files and channel entry. Final files for print and manufacturing, then in-store materials and merchandising.
How approvals work
There is no single procedure: each licensor has its own. A frequent pattern has three steps. The Astrid Lindgren Company, for example, has the concept uploaded to an approval system, a physical pre-production sample sent in, and a final production sample in the number set by the license, with about five working days expected for each response (Astrid Lindgren Company). A sample license agreement from an art gallery requires approval of designs, including packaging, before manufacture and of samples before sale, repeated whenever something changes (National Galleries of Scotland).
In practice pre-production is where problems surface: colors that differ from the file, materials, character details. An industry podcast notes that most products do not pass on the first submission (Born to License). Plan for several rounds of corrections.
Legal lines and copyright on the product
The licensor decides which legal lines are needed, in the style guide or in writing. One example from the agreement cited above: every product carries the marks as set out in the brand guidelines, together with a credit line specified by the licensor. That is why the line is never invented or copied from another product: you ask for it.
Legally, copyright protection does not depend on a notice: the Berne Convention provides protection that is not conditional on any formality (WIPO). In the United States the © notice is now optional, and includes the symbol, the year of first publication and the owner’s name (U.S. Copyright Office). In licensing, though, the line is often a contractual requirement and something the approver checks.
Common mistakes
- Designing the packaging after the product is approved, then finding the legal line does not fit.
- Sending the production sample without a record of earlier corrections.
- Working from licensor assets that are out of date against the latest style guide.
- Changing a detail after approval: it often means a new submission.
- Thinking about in-store materials only once the product is finished.
Why strategy and creative development belong together
Often the people who set the licensing strategy (categories, partners, how brand licensing works) and the people who develop artwork and packaging are different parties, and information gets lost in the handoff. With a single point of contact, the licensor’s rules reach designers already translated into choices, there is one version log and approval requests go out complete. For what such a role generally involves, see what a licensing agency does, and for the different agency models, types of licensing agencies.
What to ask whoever manages the project
- Which approvals does the licensor require, and in what order?
- Who keeps the version log, and where can it be viewed?
- Who checks legal lines and credits before each submission?
- Which production files do you deliver, and in what formats?
- How are changes handled after approval?
The portfolio includes a few examples of licensing and graphic design projects: Ferrero, Lupin III, Calciatori Panini, Vespa. To plan the path of a licensed product, start from the licensing page.